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In article <Xns### [at] 204213191226>, "Rafal 'Raf256' Maj"
<raf### [at] raf256com> wrote:
> problems with float-point precission are quite common in POV (i.e. box
> -9.999,+9.999 with checker pigment can show errors, as well as cone{-
> x,1,+x,1} with color_map{[0 rgb 0][1 rgb 1]} - as noticed in .bugreports).
You misunderstand the basic problem: Your idea will just slow POV-Ray down
by a factor of ten or more. Increasing the precision is trivial,
maintaining speed is impossible*.
Thorsten
* I don't want to get into details nor should someone tell me it is possible
with special-purpose hardware for US$10 million. I know that, but it isn't
the point.
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: tho### [at] trfde
Visit POV-Ray on the web: http://mac.povray.org
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